Tilichu — Wavetable Synthesizer
User Manual
Version 1.0 · VST3 · AU · Standalone
© 2026 Butterlamp Audio · All rights reserved

Contents

  1. 01Welcome & Quick Start
  2. 02Installation & System Requirements
  3. 03The Interface — a tour of the window
  4. 04Signal Flow — how a voice is built
  5. 05Oscillators — OSC A / B, SUB, NOISE
  6. 06The Wavetable Editor
  7. 07The Source Engine — Sample · Granular · Spectral
  8. 08Filter
  9. 09LFOs
  10. 10Envelopes
  11. 11The Modulation Matrix
  12. 12Modulation Recipes — ready-to-wire routings
  13. 13The Effects Rack — all twelve effects
  14. 14The Arpeggiator
  15. 15Chord Mode — diatonic chord generator
  16. 16Mixer
  17. 17Global Settings
  18. 18The Preset Browser
  19. 19Preset Management — saving, banks & sharing
  20. 20MIDI, Automation & MPE
  21. 21Sound Design Walkthroughs
  22. 22Troubleshooting & FAQ
  23. 23Keyboard & Mouse Reference

01Welcome & Quick Start

Tilichu is a versatile wavetable synthesizer built for modern sound design — two morphing wavetable oscillators, a sample / granular / spectral source engine, a 32-slot modulation matrix, and a full rack of twelve effects, all wrapped in a fast, deeply playable interface. This manual explains every panel and control, and closes with hands-on walkthroughs.

Make your first sound in sixty seconds

  1. Insert Tilichu on an instrument track and play a few notes — the Init Saw patch is a single bright sawtooth, the perfect starting point.
  2. Click the preset name in the toolbar to open the Preset Browser, and double-click any patch to load it.
  3. Turn Cutoff in the Filter panel to open and close the tone; grab Reso for emphasis.
  4. Drag one of the four Macro knobs — every factory patch maps its macros to its most musical moves.
  5. Hit Rand in the toolbar for an instant variation, or Init to return to a blank slate.
Tip Double-click any knob to reset it to its default. Hold Shift while dragging for fine adjustment. These two gestures work on every control in Tilichu.
The Tilichu interface
Fig 1.1 — The Tilichu editor. Oscillators sit up top, Filter / LFO / Envelope below, effects and macros along the bottom, and the keyboard at the foot of the window.

02Installation & System Requirements

Tilichu ships as a 64-bit plug-in and standalone application for macOS, with Windows support coming soon. Run the installer and choose the formats your host uses; on first launch you will be asked to activate with your license.

PlatformRequirementsFormats
macOS 12+Apple Silicon or Intel · 4 GB RAM · 1.5 GB diskVST3 · AU · Standalone
Windows 10+ Coming soon64-bit CPU (SSE4.2) · 4 GB RAM · 1.5 GB diskVST3 · Standalone

Activation

Tilichu uses simple online activation — no dongle required. Enter your license key once; you may activate up to three machines and work offline thereafter. Manage seats from your account page.

Preset & data locations Factory content installs alongside the plug-in. Your own patches and any imported .tilichupreset files live in the user presets folder, reachable from the menu → Open presets folder.

03The Interface

The window divides into five horizontal zones. From top to bottom: the title bar, the toolbar, the main synthesis area, the bottom tab rack, and the keyboard footer.

Title bar & toolbar

The title bar carries the Options menu, the Tilichu wordmark, and window controls. Directly below, the toolbar is your command center:

ControlFunction
‹ Preset ▾ ›Previous / next patch, or click the name to open the Preset Browser.
Toggle the current patch as a favourite.
InitLoad a blank initialization patch.
RandRandomize parameters for an instant new sound.
SaveStore the current patch to the user bank.
SourceOpen the Source engine over the oscillator band (§06).
ArpOpen the Arpeggiator view (§13).
OscilloscopeA live master-output waveform, between Arp and the undo controls — a quick visual read on the sound leaving the plugin.
↺ / ↻Undo / redo — every edit is undoable.
App menu: import/export presets, presets folder, reset, update check, About.
Theme menu: surface, color mode, accent, knob style (see below).

Theming (the ⚙ menu)

Tilichu's look is yours to tune. None of these settings affect the sound.

SettingOptions
SurfaceFlat or 3D — flat panels, or sculpted bevels and recessed wells.
Color ModeMono (one accent everywhere) or Multi (each section gets its own hue).
AccentIce · Platinum · Amber · Helix · Violet.
Knob IndicatorArc (filled value arc), Ring (dot on rim), or Tick (pointer).
Color as information In Multi mode, each section carries a signature hue — cyan for OSC A, blue for OSC B, green for the Filter, violet for the LFOs, amber for the Envelopes, teal for the Source engine and Arp. Scopes and meters glow in their section's color, so you can read the panel at a glance.

The keyboard footer

A six-octave keybed with pitch and mod wheels on the left, and voice controls on the right: the octave stepper, voice count, voice mode (POLY / MONO / LEG), glide, and the master output knob with a stereo level meter.

04Signal Flow

Every voice in Tilichu follows the same path: sources are summed, filtered, shaped by the amp envelope, run through the effects rack, and sent to the output — while the modulation system reaches into every stage along the way.

Sources
OSC A · OSC B
SUB · NOISE · RING
Mixer
level · pan
route
Filter
multimode
+ drive
Amp
ENV 1
/ VCA
FX Rack
12 effects
in series
Output
master
+ meter
modulates every stage
Modulation
4 LFO · 4 Envelopes · 4 Macros · Velocity · Mod Wheel · Aftertouch · Keytrack  →  32-slot Matrix

When the Source engine (Sample / Granular / Spectral) is open, it takes the place of the OSC A / OSC B band at the head of the chain.

How to read it

05Oscillators

Tilichu's tone begins with two identical wavetable oscillators — OSC A and OSC B — flanked by a dedicated SUB oscillator and a NOISE generator.

OSC A & OSC B

Each oscillator scans a 256-frame wavetable. The Pos knob sweeps the frame position — the heart of wavetable synthesis — and the display shows the table as a live 2D slice, a 3D waterfall, or the full editor (see §05). Cycle wavetables with the ‹ › arrows, or click the name for the full library.

KnobRangeDescription
Pos0–100%Wavetable frame position — morphs the timbre.
Level0–100%Oscillator output level.
Semi±24 stCoarse pitch, in semitones (bipolar).
Fine±50 ctFine pitch, in cents (bipolar).
PanL–RStereo position (bipolar).
PW0–100%Pulse / phase width of the read.
Unison1–16Stacked detuned voices.
Detune0–100%Spread of the unison voices in pitch.
Spread0–100%Stereo width of the unison stack.
Scatter0–100%Randomizes the start phase of each unison voice.
Warp0–100%Shape distortion; the mode is set by the combo above the knob.
Mod (OSC B)0–100%Cross-modulation depth; the mode is set above the knob.

Warp modes (the small combo above the Warp knob) reshape the wavetable read in real time:

NoneBend +Bend −AsymFormantSync

OSC B adds a Mod knob whose mode selects how OSC A modulates OSC B:

NoneFMRM (ring)Sync
RND PH The RND PH label in the oscillator's mode strip sets a random per-note start phase (0–100). Drag it up for looser, more organic attacks; leave it at 0 for a locked, consistent transient. The SUB oscillator has its own RND control.

SUB & NOISE

To the left of the oscillators sits a compact source rail. The SUB oscillator adds weight beneath the mix — choose a waveform (Sine / Triangle / Square / Saw), set its octave and level. The NOISE generator adds a type (White, Pink, or Brown), a Color tilt, and a level. Both have on/off toggles and feed the filter like any other source.

06The Wavetable Editor

Click EDIT on either oscillator's view selector to open the full-screen wavetable editor — draw, resynthesize, and morph your own tables.

The editor takes over the synthesis area and is organized into a tool sidebar, two work surfaces, and a frame timeline.

AreaWhat it does
Draw toolsPencil (freehand), Line (straight segments), Smooth (averages neighbors), and a Mirror toggle for symmetric drawing.
Insert shapeOne click drops a Sine, Triangle, Saw, Rev-Saw, Pulse, or Noise waveform into the current frame.
ProcessNormalize, Invert, Smooth, or Clear the current frame.
Waveform canvasThe large surface — drag to draw the single-cycle waveform directly.
Harmonic editor32 additive partials. Drag a bar to set its amplitude and the waveform is resynthesized from the harmonics.
Frame timelineThumbnails of every frame. New, Duplicate, Delete, or Morph to interpolate frames between two shapes.

Load your own single-cycle or full wavetable audio with Import WAV, and Save the result into the library. Close the editor with the ✕ in its header.

Importing a WAV

Drop a WAV, AIFF, or FLAC onto the import dialog (or browse to it) and choose how Tilichu should slice the file into wavetable frames:

Slice modeWhat it does
Constant blocksCuts the file into fixed 2048-sample frames — the standard export format from Serum, Vital, and Surge. Use this for files already authored as wavetables.
Pitch single-cycleDetects the fundamental and extracts one representative cycle. Best for turning a sampled note into a single-frame table.
Zero-crossing sliceCuts at positive zero-crossings, grouping 1, 2, 4, or 8 cycles per frame. Good for raw or irregular material.

The dialog previews the imported waveform and the resulting frame count before you commit. Press Import to load the frames into the timeline, where you can edit, reorder, or morph them like any other table.

Workflow Draw one bright frame and one dark frame, then let Pos (or an envelope routed to it) sweep between them — instant evolving movement from a two-frame table.

07The Source Engine

Press Source in the toolbar to swap the oscillator band for a full-width sample engine with three modes — Sample, Granular, and Spectral. The Filter, LFO, and Envelope panels stay in place below.

Sample

Classic sample playback. Drop in any audio file, choose a loop mode (One-Shot, Loop, or Ping-Pong), set the loop region, crossfade, and keytracking. Ideal for multisamples, drums, and one-shots.

Granular

Plays the sample as a cloud of overlapping grains. Scan through the file, spray the grain positions for texture, and shape density, size, pitch, and per-grain stereo width. Freeze locks the playhead to hold a texture indefinitely; Loop and Keytrack behave as in Sample mode.

The granular source engine
Fig 6.1 — The Granular engine. Grains scatter across the waveform; the Motion, Cloud, Tone, and Space knob groups shape the texture.

Spectral

Analyzes the sample into a spectrum you can reshape and resynthesize in real time. Play it back in Harmonic or Inharmonic mode, redraw the harmonic balance with the flex curve, and apply a spectral warp — Gate, Smear, Spread, Oct Up, or Shift — for anything from subtle EQ-like moves to radical morphs.

Shared accent All three source modes share Tilichu's teal Source accent, so you always know at a glance when the engine is driving the voice instead of the wavetable oscillators.

08Filter

A single multimode filter shapes the combined output of every source. The response curve shows the shape live; the routing chips decide what feeds it.

ControlDescription
TypeLP12 · LP24 · HP12 · HP24 · BP · Notch · Ladder · Comb · Formant.
A / B / SUB / NOISERouting chips — enable each source into the filter. A disabled source bypasses the filter to the output.
CutoffCorner frequency (20 Hz – 20 kHz).
ResoResonant emphasis at the cutoff.
DrivePre-filter saturation for warmth and grit.
Tip Route an envelope to Cutoff in the modulation matrix and dial the depth negative for a classic plucky "closing" filter, or positive for a swelling "opening" pad.

09LFOs

Four independent low-frequency oscillators provide cyclic modulation. Select LFO 1–4 with the tabs; each has its own shape, rate, and behavior.

ControlDescription
ModeFree (runs continuously), Trigger (restarts each note), Legato (restarts only on non-legato notes), One-Shot (runs once, like an envelope).
ShapeSine, Triangle, Saw, Square, Sample & Hold, Smooth-random, or a hand-Drawn custom shape.
RateSpeed, free-running in Hz or tempo-synced.
DepthOverall output amount.
OffsetShifts the output up or down (bipolar).
Dly / FadeDelay before the LFO starts, and a fade-in time.

Each LFO is a modulation source — click its ⠿ MOD pill and drag onto any knob to assign it, or wire it explicitly in the matrix (§10).

10Envelopes

Four DAHDSR envelopes shape how sound evolves over a note. ENV 1 is hard-wired to amplitude; ENV 2–4 are free modulation sources.

StageDescription
DlyDelay before the envelope begins.
AtkAttack — time to reach full level.
HldHold at peak before decay.
DecDecay — fall to the sustain level.
SusSustain — held level while the key is down.
RelRelease — fade after the key is released.

The Mode switch (Retrig / Phrase / Once) sets how the envelope retriggers — restart on every note, restart only at the start of a phrase (legato-aware), or run once like a one-shot.

11The Modulation Matrix

The Matrix tab is where modulation becomes explicit. Each of its 32 slots wires a source to a destination with a bipolar depth and a response curve.

ColumnDescription
SourceAny LFO, envelope, macro, or performance input (velocity, mod wheel, aftertouch, keytrack…).
DestinationAlmost any knob in Tilichu — pick from the list or right-click a knob to assign.
DepthBipolar amount bar; drag left for negative, right for positive.
CurveLIN linear · EXP exponential · LOG logarithmic response.

Patch cables — drag to route

You rarely need to open the Matrix tab to make a connection. Every modulation source — each LFO and envelope panel, and every macro — carries a ⠿ MOD handle. Press it and drag: a glowing patch cable follows your cursor across the whole instrument, drawn in that source's signature color. Release it over any knob and the routing is made — a new matrix slot is created automatically, and a small colored tap appears on the knob to show it is now a destination.

Tip Patch cables and the Matrix tab are two views of the same 32 slots: cables are the fast, visual way to create a routing; the Matrix is where you refine it. Anything you patch by cable appears as a row in the Matrix, and vice-versa.

Macros

The four Macro knobs (bottom-right) are performance controls — assign each to several destinations at once for expressive, one-knob morphs. Rename them and they follow the patch. Macros are the controls factory patches expose first, so they are the natural place to build a patch's "signature move."

12Modulation Recipes

A collection of ready-to-wire routings. Each recipe lists the matrix slots to set up — source → destination, a suggested depth and curve — plus what to listen for. Use the ⠿ MOD drag-to-assign shortcut, then fine-tune depth and curve in the Matrix tab.

1 · Filter pluck

A snappy, percussive attack that closes into the body of the note — the backbone of plucks, basses, and stabs.

Source→ DestinationDepthCurve
ENV 2Filter Cutoff+50%EXP

Give ENV 2 a fast attack, short decay, and zero sustain. Positive depth opens the filter on each note, then the decay snaps it shut. Shorten the decay for tighter plucks; add a little Reso for a vocal quack.

2 · Wavetable drift

Slow, hands-free timbral movement — the classic "evolving" wavetable pad.

Source→ DestinationDepthCurve
LFO 2 (Smooth, slow)OSC A Pos+30%LIN
LFO 3 (Smooth, slower)OSC B Pos+22%LIN

Set the two LFOs to the Smooth-random shape at different rates so the oscillators drift independently — the stereo field never quite repeats. Keep depths modest; a little wavetable movement goes a long way.

3 · Velocity dynamics

Make the patch respond to how hard you play — brighter and louder on harder hits.

Source→ DestinationDepthCurve
VelocityFilter Cutoff+35%LIN
VelocityENV 2 Amount+40%EXP

Routing velocity to both the cutoff and the mod-envelope depth means soft notes stay dark and gentle while hard notes open up and bite — the single most important routing for an expressive lead.

4 · Vibrato on the wheel

Player-controlled pitch vibrato that only appears when you want it.

Source→ DestinationDepthCurve
LFO 1 (Sine, ~5 Hz)Global Pitch+6%LIN
Mod WheelLFO 1 Depth+100%LIN

The mod wheel scales the vibrato LFO's own depth, so at rest there is no vibrato — push the wheel up and it fades in. Add a short LFO Dly for a delayed vibrato that arrives only on held notes.

5 · Macro morph

Turn one knob and reshape the whole patch — the "signature move" a good preset offers.

Source→ DestinationDepthCurve
Macro 1Filter Cutoff+45%LIN
Macro 1Reverb Mix+60%LIN
Macro 1OSC B Level−30%LIN

Stacking one macro across several destinations — some positive, some negative — makes a single control sweep from "close and dry" to "open, wide, and washed out." Rename the macro (e.g. Open) so its intent is obvious.

6 · Rhythmic gate

A tempo-locked pumping or trance-gate movement.

Source→ DestinationDepthCurve
LFO 4 (Draw, synced 1/16)Amp / VCA Level+80%LIN

Draw a custom step pattern into LFO 4 and sync it to the host. Route it to amplitude for a trance gate, or to the filter cutoff instead for a softer rhythmic wobble. Tie the pattern length to your groove.

Layering routes Modulation is additive — several sources can share one destination, and one source can drive many destinations. When a knob moves on its own, check the Matrix tab: every active route into that parameter is listed there, where you can rebalance depths or clear a slot.

13The Effects Rack

The FX tab holds twelve effects in a reorderable rack. The list on the left shows every slot with its on/off toggle and drag handle; select a slot to edit it in the detail panel on the right, where a live visualization tracks every knob.

Distortion

Nine shaping curves — Soft Clip, Hard Clip, two Diode models, Tube, Fold, Foldback, Bitcrush, and Downsample — each shown as a transfer curve. Controls: Drive, Tone, Mix, plus an oversampling selector to keep it clean.

EQ

A quick tone shaper: low and high shelves plus a sweepable mid bell. Low, Mid, Freq, High.

Compressor

Dynamics with a transfer curve and gain-reduction meter. Thresh, Ratio, Attack, Release, Makeup.

Chorus

Four types (Classic, Ensemble, Dimension, String). Rate, Depth, Delay, Width, Mix.

Flanger

Sweeping comb filter with feedback. Rate, Depth, Fdbk, Delay, Mix.

Phaser

Six-stage all-pass phaser, optionally tempo-synced. Rate, Depth, Fdbk, Mix.

Delay

A digital or Tape delay with ping-pong and tempo sync. In sync mode pick a base note (1/1–1/32) and a modifier (straight, dotted, triplet). Time, Fdbk, Filter, Mix.

Reverb

Room, Plate, and Hall algorithms with a shimmer option. Primary knobs Size, Decay, Mix, Shimmer; secondary row Damp, Pre, LoCut, HiCut, Mod, Diff, Width.

Convolution

Convolution reverb using impulse responses — Small Room, Hall, Plate, Spring, Cathedral, Drum Room, and Ambience — with a reverse option. Mix, Pre, Length, Start, Stretch, LoCut, HiCut.

Multiband Compressor

Three-band dynamics with a crossover bar and per-band Threshold, Ratio, Attack, Release, and Makeup.

Widener

Stereo widening (M/S, Haas, or All-pass) with a goniometer scope and a Bass-Mono option to keep the low end centered. Width, Stereo, Damp, Mix.

Limiter

A brick-wall limiter for the output with auto-makeup and a gain-reduction meter. Thresh, Release.

Signal order matters Drag rack slots to reorder them. Distortion before reverb sounds very different from reverb before distortion — reordering is one of the fastest ways to find a new character.

14The Arpeggiator

Press Arp in the toolbar for a full step-sequencing arpeggiator. Play a chord and Tilichu turns it into a rhythmic pattern you can shape per-step.

ControlDescription
ModeUp · Down · Up-Down · Down-Up · As Played · Random · Chord · Out · In.
Sync / MIDILock to host tempo, and/or output the arp as MIDI to other instruments.
OctavesSpan the pattern across 1–4 octaves.
RateStep division, 1/1 down to 1/32 (incl. triplets).
SwingShuffle feel, up to 75%.
GateGlobal note length.
VelocityGlobal velocity scaling.
StrumOffsets chord notes in time for a strummed feel.

Below the knobs, the step grid lets you edit each step individually — per-step note offset, velocity, gate length, probability, and ties. The pattern can be 1, 2, 4, 8, 16, 32, or 64 steps long (16 by default). Use the pattern tools to clear or randomize the sequence.

15Chord Mode

Chord Mode turns Tilichu into a scale-aware chord instrument: hold down single keys and the engine voices full diatonic chords, in key, with the extension you choose. It's built for quick progressions, live performance, and writing harmony without thinking about theory.

Enable it from the Global tab — set Chord to On — and pick a governing Scale. While Chord Mode is on, the keyboard splits into three zones (the lower two are tinted on the on-screen keybed so you can see them at a glance).

The three keyboard zones

ZoneRangeWhat it does
Root selectbelow C1 (C0–B0)Sets the key — the tonic the chords are built from. Tinted cyan.
Chord latchC1 – B1Latches the extension of the chords you play. Tinted teal.
Play zoneC2 and upPlays the progression. Each white key is a scale degree; play it in any octave.

So a typical setup is: tap a note below C1 to choose the key, tap a key in the C1–B1 band to choose how lush the chords are, then play melodies from C2 upward — every key you press sounds a complete, in-key chord.

Extensions (the C1–B1 latch band)

Latch keyChord built
C1Triad — root, third, fifth.
D17th — adds the diatonic seventh.
E19th — adds the ninth.
F111th — adds the eleventh.
G113th — a full extended stack.

Because the chords are diatonic, every degree stays in the chosen scale — the third is major or minor, the seventh major or dominant, and so on, exactly as the key dictates. You never play a wrong note.

Scales

The Scale selector governs which chords each degree produces. Eleven scales are available:

MajorNatural MinorDorianPhrygianLydianMixolydianLocrianHarmonic MinorMelodic MinorMajor PentaMinor Penta

Major and Natural Minor cover most pop and cinematic writing; the modes (Dorian through Locrian) give modal colors; Harmonic and Melodic Minor add the classic raised-seventh tension; and the two pentatonics keep things open and consonant for leads and simpler harmony.

Poly is forced Chord Mode needs several voices per key, so it locks the instrument to Poly — the voice-mode selector (Poly / Mono / Leg) in the footer is disabled while Chord Mode is on. Make sure your polyphony (Global → Voicing) is high enough for the extensions you're using; a 13th chord across a held progression can use many voices at once.
Performance tip Leave the chord latch on the 7th or 9th for instant lush, modern harmony, then play single-finger melodies in the play zone. Combine Chord Mode with the Arpeggiator (§13) to turn each held chord into a rolling pattern — a fast route to generative sequences.

16Mixer

The Mixer tab gives every source its own channel strip — OSC A, OSC B, SUB, NOISE, RING (the ring modulator), and the effects return — plus a master strip.

Each strip has a level fader with a meter, a pan control, Mute / Solo buttons, and an output routing selector (Filter, Direct, or Master). The RING strip carries the ring-modulation of OSC A × OSC B — raise it for metallic, clangorous overtones. The master strip sums everything to the stereo output.

17Global Settings

The Global tab groups patch-wide behavior into four cards.

GroupSettings
VoicingPolyphony (4 / 8 / 16 / 32 / 64 voices, default 16), Voice Mode (Poly / Mono / Legato), and Voice Steal (Oldest / Newest / Lowest / Highest).
PitchPitch-bend range (0–24 semitones).
TuningCoarse tune (semitones) and fine tune (cents).
KeyboardVelocity sensitivity.
QualityEngine quality tier — Eco (2× oversample, light osc tables), Normal (2× oversample, high-density tables — the default), or High (4× oversample) — plus a Render setting that can upgrade offline bounces to High (4×).
OutputMaster level and output routing.
CPU Higher oversampling and voice counts raise CPU load. Work at Eco or Normal, and set Render Quality to High (4×) so your bounces still get the best alias suppression at no live-CPU cost.

The Scale selector and the Chord On/Off switch also live here — see Chord Mode (§14) for the full walkthrough.

18The Preset Browser

Click the preset name in the toolbar to open the browser — a fast, filterable library of every factory and user patch.

The preset browser
Fig 15.1 — The Preset Browser. Filter by bank and category on the left, stack tags along the top, and read patch details on the right.

Share sounds by exporting a .tilichupreset file (☰ menu → Export), or drop one into the user folder to import it.

19Preset Management

Beyond loading sounds, Tilichu gives you a complete workflow for saving, organizing, and sharing your own patches. Everything you create lives in the same browser as the factory content, tagged and searchable.

Saving a patch

Once you've built a sound, store it from the toolbar or the browser:

ActionWhat it does
SaveOverwrites the current user patch in place. (Factory patches can't be overwritten — Save prompts for a new name instead.)
Save As…Stores the sound under a new name, with fields for bank, category, author, and tags.
DeleteRemoves the selected user patch. Factory patches are protected.
What a patch stores A saved patch captures every synthesis parameter, all modulation routings and macro assignments, the effects rack and its order, and the arp/chord state. It does not store your global CPU/quality preferences or theme — those are per-instance, so a patch always sounds the same on someone else's system.

Organizing: banks, categories & tags

Three layers keep a large library navigable, and you set all three when you save:

Favourites & search

Star () the patches you reach for most and filter the browser to favourites only. The search field matches names, tags, and authors, and combines with the bank/category rail and the tag bar — so "user bank + Pad + Wide + favourited" is a couple of clicks away.

Import & export

Patches are portable as .tilichupreset files:

Backup Your entire user library lives in the presets folder reachable from the menu. Copy that folder to back up every sound you've made, or to move your library to another machine.

20MIDI, Automation & MPE

Tilichu responds to the full range of MIDI and host automation.

21Sound Design Walkthroughs

Three short recipes to connect the panels into finished sounds.

A. Evolving pad

  1. Start from Init. On OSC A pick a smooth wavetable and raise Unison to 5 with a little Detune and full Spread.
  2. Enable OSC B, detune it +7 semitones for a fifth, and lower its level slightly.
  3. Set ENV 1 to a slow attack and long release for a gentle swell.
  4. In the Matrix, route LFO 2 (slow, Smooth shape) to OSC A Pos with moderate depth — the timbre now drifts.
  5. Add Reverb (Hall) with a touch of Shimmer, and a slow Chorus before it.

B. Plucky bass

  1. Single oscillator, a bright saw-like table. Voice Mode MONO with a short Glide.
  2. ENV 1: fast attack, medium decay, zero sustain — the amp "plucks."
  3. Route ENV 2 to Filter Cutoff with positive depth; short decay gives the classic snap.
  4. Add Distortion (Tube) for harmonics, then a tight Compressor.
  5. Bring up the SUB an octave down for weight.

C. Granular texture

  1. Press Source, choose Granular, and load a vocal or field-recording sample.
  2. Lower grain Density for a sparse cloud; add Spray for randomness.
  3. Engage Freeze and route an LFO to the scan position for slow, hands-free movement.
  4. Filter with a gentle LP24, then Convolution (a large hall IR) and Widener to place it wide and deep.

22Troubleshooting & FAQ

No sound

Check that at least one source is enabled and routed to the Filter (or Direct), that ENV 1's level and the master aren't at zero, and that the track isn't muted in your host.

High CPU

Lower oversampling and voice count, set engine quality to Eco while writing, and freeze/bounce finished parts. Reverb and Convolution are the heaviest effects.

A patch sounds different than expected

Patches store their theme but not your global CPU settings. If a patch was made at higher oversampling, small timbral differences at lower settings are normal — raise Quality to match.

My edits vanished

Every change is undoable with Ctrl/Cmd + Z. If you loaded a new patch without saving, reopen the browser — your unsaved work is not stored, so Save often to the user bank.

Does Tilichu need a dongle? No — simple online activation, up to three machines.

Which formats? VST3, AU, and standalone (AU is macOS-only).

Can I import my own wavetables? Yes — Import WAV in the editor accepts single-cycle and full wavetable files.

Is it a subscription? No — $99 is a one-time purchase with no recurring fees.

23Keyboard & Mouse Reference

GestureAction
Drag knobAdjust value (vertical); faders and bars drag horizontally.
Shift + dragFine adjustment.
Double-clickReset control to its default.
Right-click a controlMIDI Learn, assign modulation, or clear.
Drag ⠿ MOD pill → knobCreate a modulation route to that knob.
Cmd/Ctrl + ZUndo · add Shift to redo.
Double-click preset rowLoad that patch.
Drag rack slotReorder effects.
EscClose the browser or About dialog.

Tilichu · Wavetable Synthesizer · © 2026 Butterlamp Audio